I'm making solid progress since switching to the Intel 6.0 compiler. Thanks
Dave.
----- Original Message -----
From: "David Abrahams"
Newsgroups: gmane.comp.lib.boost.user
Sent: Saturday, August 24, 2002 10:26 PM
Subject: Re: BGL and Intel v6 compiler?
It's got perfectly good support for partial specialization. In fact, at its
core, it's one of the most conforming C++ compilers going. The biggest
problem is that by default it's in a mode which emulates many of VC6's bugs.
You can turn those off, but you probably need STLPort since the VC6/7
standard libraries that Intel 6 uses depend on those bugs. I'm not an expert
in how to do that, so you'd have to ask someone else...
Regards,
Dave
--
-----------------------------------------------------------
David Abrahams * Boost Consulting
dave@boost-consulting.com * http://www.boost-consulting.com
"Chris Russell" wrote in message
news:ak71gj$hlj$1@main.gmane.org...
Lack of partial template specialization and MSVC 6.0 "Internal Compiler
Error" has me looking for alternatives. Specifically, I'm considering
moving
some BGL-dependent code into a library and compiling it with the Intel
v6.0
compiler for Windows which can produce object code and libraries that I
can
link into a MSVC 6.0 project. Can anyone comment on the Intel compiler's
support for partial specialization - I'm not finding much except number
crunching benchmark comparisons.
Thanks - Chris