Hi again, Barend Gehrels wrote On 8-10-2014 17:40:
Hi Patrick,
Patrick J. LoPresti wrote On 7-10-2014 21:29:
I apologize for sending this to the mailing list, but when I tried to file a bug report via Trac, it said "Trac thinks your submission might be Spam. To prove otherwise please provide a response to the following"... And then there was no "following".
Please let me know if there is a better forum to report this sort of issue.
I am using Boost 1.56. The following program uses boost::polygon to slice up a figure (with a "hole" cut out of it) into horizontal trapezoids. The output I get is:
Output: polygon (4 3) (4 0) (0 0) (0 3) (4 3)
...which is clearly wrong. I am pretty sure my code is correct, because if I replace bg::HORIZONTAL with bg::VERTICAL, I get the correct output of a bunch of vertical trapezoids.
For my application, I really want horizontal traps. I suppose I can just swap x and y on input and output... But this seemed worth reporting.
Thanks for the report, I will look at this soon.
This is for Boost.Polygon (as you wrote in the subject line) - so hopefully others will look at this soon. Sorry for the confusion. Regards, Barend