hi all,
quick question concerning shared_ptr... not sure if things get deleted
(destroyed) properly and its freaking me out. I hope this is not too long
Basically, I use the BGL to store my data and that seems to be ok. The
way the BGL stuff is defined is as such... Note that spObjectNode is
defined as typedef boost::shared_ptr<CObject> spObjectNode
// Set vertex properties
typedef boost::property node_name_t;
typedef boost::property
node_property_t;
// Set edge properties
typedef boost::property connection_name_t;
typedef boost::property edge_property_t;
// Set graph
typedef adjacency_list graph_t;
//
graph_t m_Graph;
The function below is what I use to add a node to the BGL...
template <typename T> void AddNode(const T& object)
{
// Create the vertex
boost::shared_ptr<T> pNode(new T(object));
// Add the vertex + its name to the graph
vertexdescriptor_t newNode = boost::add_vertex(node_property_t(pNode,
node_name_t(pNode->GetObjectName())), m_Graph);
};
The way I use the AddNode ... for example in a main.cpp:
/// blablabla above
CSphere sphere("sphere1");
CSceneDB::Instance().AddNode(sphere);
return 0;
For testing purposes, in the base class and derived classes (see below)
I print a message in the destructor of the class, just to make sure
things are ok.
If I just have in my main the previous call then upon exit I expect and
get the following message...
CSceneDB cleanup
CSphere cleanup
CGeometry cleanup
CObject cleanup
Now for the source of my anxiety...
I wrote a function to get back my object from the BGL and it goes like
this...
inline boost::shared_ptr<CObject> getNodeProperty(const
vertexdescriptor_t& vertex)
{
boost::property_map::type node_prop_map;
node_prop_map = boost::get(graph_node_t(), m_Graph);
return node_prop_map[vertex];
}
boost::shared_ptr<CObject> CSceneDB::getNodebyName(const std::string&
strName)
{
boost::shared_ptr<CObject> node_prop;
boost::graph_traits::vertex_iterator vi, vi_end;
boost::tie(vi, vi_end) = boost::vertices(m_Graph);
for(; vi != vi_end; ++vi)
{
node_prop = getNodeProperty(*vi);
if(node_prop != 0)
{
if(node_prop->GetObjectName() == strName)
break;
}
}
return node_prop;
}
template <typename T> boost::shared_ptr<T> getNode(const std::string&
strName)
{
boost::shared_ptr<CObject> abc = getNodebyName(strName);
shared_ptr<T> def = boost::dynamic_pointer_cast<T>(abc);
return def;
}
The problem is that if I do something like this... in the main.cpp
/// blablabla stuff above
CSphere sphere("sphere1");
CSceneDB::Instance().AddNode(sphere);
boost::shared_ptr<CSphere> abc =
CSceneDB::Instance().getNode<CSphere>("sphere1");
return 0;
I only get upon exit...
CSceneDB cleanup
what happened to CSphere cleanup, CGeometry cleanup and CObject cleanup,
are they leaking?
Now for a sanity check, if I do in the main.cpp ... i do NOT do the
assignment boost::shared_ptr<CSphere> abc =
/// blablabla stuff above
CSphere sphere("sphere1");
CSceneDB::Instance().AddNode(sphere);
CSceneDB::Instance().getNode<CSphere>("sphere1");
return 0;
upon exit i get ...
CSceneDB cleanup
CSphere cleanup
CGeometry cleanup
CObject cleanup
Can someone tell me why this is, is my assignment wrong? Any help would
be greatly appreciated
Eric
Brief description of the classes used ofr my test
// Object.h
class CObject
{
protected:
CObject(){};
protected:
virtual ~CObject(){cout << "CObject cleanup" << endl;};
};
typedef boost::shared_ptr<CObject> spObjectNode;
// Geometry.h
class CGeometry : public CObject
{
protected:
CGeometry(){};
protected:
virtual ~CGeometry(){cout << "CGeometry cleanup" << endl;};
};
// Sphere.h
class CSphere : public CGeometry
{
public:
CSphere(){};
~CSphere(){cout << "CSphere cleanup" << endl;};
};