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Hi Jeremiah,
Thanks for the quick responses. But since I am still a BGL newbie.
I don't get what the predefined types are that I can use for my
property map. What you seem to be suggesting sounds like a
binary bitmap, which I have to check to set the filter or not for a
vertex?
So in the definition below for example, what would I replace "edge_weight_t"
with?
typedef property_map