I'm no expert on these type of libraries but I have come to the point where I must find time to study *this* library more.
I have a current project that requires some re-writes in specific areas and I'm hoping Boost will be able to make this job easier.
Is there something in boost that will ease the implementation of a state-machine type functor.
As an example, I am using a 3rd party C++Builder component that makes socket connections to hardware devices. I need to modify the connection code so 'what needs to be done after a connection success/failure' is handled in
I read Boost.Function info and it sounds like part of the solution.
Is there a way of associating a key with a container of *different*
boost.Function's ?
--
Malcolm Smith
MJ Freelancing- http://www.mjfreelancing.com
Software Protection for C++Builder
Borland Technology Partner
"Malcolm Smith"
appropriate events. The thing is, this connection event can be called due to connections in other areas of the application under different conditions.
If I can implement a state based connection handler then I could re-direct the calls to the appropriate (alternate) event.
As an example (I'm only just starting to read up on the STL), I know I could use a std::map to hold state values as the key and call the appropriate handler via a pointer to a function in .second - what I'm hoping is there is a library that allows for unrestricted function signatures (different parameter lists) to be associated with state values.
To make this clearer
// I know this is not valid code but it explains what I'm after typedef std::map
StateFunctions; void Method1(void); int Method2(TCustomClass &MyClass);
StateFunctions[1] = Method1; StateFunctions[2] = Method2;
Does this make sense to anyone ? I've probably got all the terminology wrong so feel free to correct me where ever applicable.
Thanks in advance.
-- Malcolm Smith MJ Freelancing- http://www.mjfreelancing.com Software Protection for C++Builder Borland Technology Partner
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