Hello, I am trying to build the "6 degrees of kevin bacon" example of
the BGL in MSVC 6. When I do I get an "internal compile error".
Does anyone know a fix/work-around?
The compilation gets to this line (about #73):
typedef adjacency_list
< vecS,
vecS,
undirectedS,
property,
property < edge_name_t,std::string > > Graph;
Graph g;
If Graph g is declared I get the following ugly error:
d:\program files\microsoft visual studio\vc98\include\xmemory(59) :
fatal error C1001: INTERNAL COMPILER ERROR
(compiler file 'msc1.cpp', line 1794)
Please choose the Technical Support command on the Visual
C++
Help menu, or open the Technical Support help file for more
information
Note that if I change the std::string in vertex_name property to an
int the compilation proceeds.
Thanks for any help
Andy Schweitzer