On Tue, 2 Oct 2012, Ed Linde wrote:
Hi Jeremiah, Thanks for the quick responses. But since I am still a BGL newbie. I don't get what the predefined types are that I can use for my property map. What you seem to be suggesting sounds like a binary bitmap, which I have to check to set the filter or not for a vertex? So in the definition below for example, what would I replace "edge_weight_t" with? typedef property_map
::type EdgeWeightMap; (Example at http://www.boost.org/doc/libs/1_51_0/libs/graph/example/filtered_graph.cpp ) Could you maybe show me a quick example of just the property map ?
One example of something similar is at libs/graph/example/astar_maze.cpp
in the Boost source tree. There, vertices are removed when they are in an
unordered_set. You might want to use a one_bit_color_map instead for
performance; look at property_map_filter at the bottom of