Hello,
I am trying to parallelize my code and while the rest was easy, I have spent more than 1 month on the BGL part (despite it being only 2% of the runtime) without any success. I have written the following code:
using namespace boost;
using boost::graph::distributed::mpi_process_group;
typedef adjacency_list, undirectedS> Graph;
typedef iterator_property_map::type> LocalMap;
int getConnectedComponents(std::vector< std::pair > &arcs, const std::vector<int> &isActive) {
std::vector<int> localComponent(nV+1);
std::vector<int> globalComponent(nV+1);
Graph G(nV+1); // VERY SLOW!!
// Add edges to the graph VERY SLOW!!
for(std::vector >::iterator it = arcs.begin(); it != arcs.end(); ++it)
if( isActive[arcCnt++]==0 )
add_edge(vertex(it->first,G),vertex(it->second,G),G);
synchronize(G);
// Compute number of connected components VERY SLOW with -np 2
LocalMap components(localComponent.begin(),get(vertex_index, G));
num = connected_components_ps(G, components);
// Collect the global component vector
components.set_max_ghost_cells(0);
for( int i = 0; i < nV+1; i++ ) globalComponent[i] = get(components, vertex(i, G));
synchronize(components);
}
That parallelizes the following implementation:
typedef adjacency_list SerialGraph;
int getConnectedComponents(std::vector< std::pair > &arcs, const std::vector<int> &isActive) {
int rank;
std::vector<int> globalComponent(nV+1);
SerialGraph G(nV+1);
MPI_Comm_rank(PETSC_COMM_WORLD, &rank);
// Only rank 0 has got the arc data structure
if( rank == 0 ) {
// Add edges to the graph
for(std::vector >::iterator it = arcs.begin(); it != arcs.end(); ++it)
if( isActive[arcCnt++]==0 )
boost::add_edge(it->first,it->second,G);
num = connected_components(G, &globalComponent[0]);
}
// Propagate size for allocation
MPI_Bcast( &num, 1, MPI_INT, 0, PETSC_COMM_WORLD );
// Propagate connected components
MPI_Bcast( &globalComponent[0], nV+1, MPI_INT, 0, PETSC_COMM_WORLD );
However, the parallel version on a single core is about 5 times slower than the non-parallel one. Moreover, on two cores it becomes 15-20 times slower. What am I doing wrong?
Regards,
Alessio