Paolo, would you please provide a little more information.
For starters, are you comparing graphs to determine differences in topology,
attached edge/vertex properties, or both? Can we assume both BGL graphs are
based on adjacency_list and store their edges/vertices in the same type of
STL containers? Also, can we assume identical property map semantics?
- Chris
"Paolo Fosser"
Hi all, I'm using BGL in some graph matching algorithms. Now I have to shuffle a bit one of the graphs I'm comparing. I think it all ends up in considering the nodes in a different order when cycling on them. (BTW am I right?). So my question: is there an elegant way to do this in BGL? The only solution that comes into my mind is to build up a map from the range of vertex descriptors to a permutation of them.
TIA,
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