Robert Dailey wrote, On 16.11.2007 20:58:
Hi,
Right now I'm trying to develop a tricky structure that MAY contain any
of the following information:
- Vertex coordinates (x,y,z)
- Color components (r, g, b)
- Texture coordinates (u, v)
Basically, I'd end up having a structure that looks like this (with all
information included):
struct Vertex
{
float x,y,z; // vertex coordinates
unsigned char r, g, b; // color components
double u,v; // texture coordinates
};
[...snipped...]
Boost.Optional comes to my mind. But can you live with one extra bool for
each of the optional structures? Or Boost.Variant but you still end up with
bigger structures than is strictly necessary.
If you care about the memory and in your specific case you could exploit that
the structures share common initial sequence (9.2/16). But then you will have
to sprinkle your source with lots of reinterpret_casts or use lots of macros.
Neither is perfect, it is up to you to weight the possibilities.
--
wilx
#include <iostream>
#include
#include
struct Bools
{
bool a : 1;
bool b : 1;
bool c : 1;
};
struct Vertex1
{
float x,y,z; // vertex coordinates
unsigned char r, g, b; // color components
double u,v; // texture coordinates
};
struct Vertex2
{
float x,y,z; // vertex coordinates
bool has_rgb;
unsigned char r, g, b; // color components
bool has_texture;
double u,v; // texture coordinates
};
struct Vertex3
{
float x,y,z; // vertex coordinates
unsigned char r, g, b; // color components
bool has_rgb : 1;
bool has_texture : 1;
double u,v; // texture coordinates
};
struct BaseVertex
{
float x,y,z;
bool has_rgb : 1;
bool has_texture : 1;
};
struct RGBVertex : public BaseVertex
{
unsigned char r, g, b; // color components
};
struct TxtVertex : public BaseVertex
{
double u, v; // texture coordinates
};
struct RGBTxtVertex : public BaseVertex
{
unsigned char r, g, b; // color components
double u, v; // texture coordinates
};
union UniversalVertex
{
BaseVertex base;
RGBVertex rgb;
TxtVertex txt;
RGBTxtVertex rgb_txt;
};
namespace C
{
struct BaseVertex
{
float x,y,z;
bool has_rgb : 1;
bool has_texture : 1;
};
struct RGBVertex
{
float x,y,z;
bool has_rgb : 1;
bool has_texture : 1;
unsigned char r, g, b; // color components
};
struct TxtVertex
{
float x,y,z;
bool has_rgb : 1;
bool has_texture : 1;
double u, v; // texture coordinates
};
struct RGBTxtVertex
{
float x,y,z;
bool has_rgb : 1;
bool has_texture : 1;
unsigned char r, g, b; // color components
double u, v; // texture coordinates
};
union UniversalVertex
{
BaseVertex base;
RGBVertex rgb;
TxtVertex txt;
RGBTxtVertex rgb_txt;
UniversalVertex (UniversalVertex const & other)
{
switch (base.has_rgb | (base.has_texture))
{
case 0:
base = other.base;
break;
case 1:
rgb = other.rgb;
break;
case 2:
txt = other.txt;
break;
case 3:
rgb_txt = other.rgb_txt;
}
}
};
}
namespace B
{
typedef boost::variant UniversalVertex;
}
namespace O
{
struct RGB
{
unsigned char r, g, b;
};
struct Txt
{
double u, v;
};
struct UniversalVertex
{
float x, y, z;
boost::optional<RGB> rgb;
boost::optional<Txt> txt;
};
}
#define _STRINGIFY(x) #x
#define STRINGIFY(x) _STRINGIFY(x)
#define PRINT_SIZEOF(x) {std::cout << "sizeof (" STRINGIFY(x) "): " << sizeof (x) << std::endl;}
int
main ()
{
PRINT_SIZEOF (Bools);
PRINT_SIZEOF (Vertex1);
PRINT_SIZEOF (Vertex2);
PRINT_SIZEOF (Vertex3);
PRINT_SIZEOF (BaseVertex);
PRINT_SIZEOF (RGBVertex);
PRINT_SIZEOF (TxtVertex);
PRINT_SIZEOF (RGBTxtVertex);
PRINT_SIZEOF (UniversalVertex);
PRINT_SIZEOF (C::BaseVertex);
PRINT_SIZEOF (C::RGBVertex);
PRINT_SIZEOF (C::TxtVertex);
PRINT_SIZEOF (C::RGBTxtVertex);
PRINT_SIZEOF (C::UniversalVertex);
PRINT_SIZEOF (B::UniversalVertex);
PRINT_SIZEOF (O::UniversalVertex);
PRINT_SIZEOF (UniversalVertex[2]);
PRINT_SIZEOF (C::UniversalVertex[2]);
PRINT_SIZEOF (B::UniversalVertex[2]);
PRINT_SIZEOF (O::UniversalVertex[2]);
}