31 Jul
2004
31 Jul
'04
9:58 p.m.
I would like to use the BGL for a project I'm working on, but I haven't been able to find a particular piece of information. The system I'm modeling can be easily represented by a directed graph, but it seems that an essential vertex property can only be calculated on the fly based on the current in-edge and out-edge as the graph is traversed. Can this be supported in the BGL in a way which can feed this vertex property to the supplied algorithms?