Maybe you should be looking at std::advance? Eli Pulsifer wrote:
Hello,
I have a situation which is probably quite common and already addressed by boost.
So rather than write it my self, maybe someone can point me to the answer.
I’ve got a geometry class that needs to expose iterators for the underling vertex components.
Example:
Class Vertex
{
positions_iterator PositionsBegin();
positions_iterator PositionsEnd();
normals_iterator NormalsBegin();
normals _iterator NormalsEnd();
…
}
The first problem is depending on the format of the underling vertices, the stride between the data elements will change.
Is there some easy way to implement this?
I think writing my own using the boost::iterator_adapter is probably the way to go.
Second problem is more involved.
The texture data not only has a stride but a variable number of elements.
Some vertices have 2 texture coordinates, some 3, some even more.
Id love to define this iterator like this:
stride_iterator< pair
> tex_coord_iterator; then create the iterator:
stride_tupel_iterator< pair
>( pFirstTexCoord, texCoordStride, texCoordCount ); then use it:
stride_tupel_iterator< pair
> it; for( it = vertex.PositionBegin() ; it != vertex.PositionEnd() ; ++it)
{
pair
coords; float_iterator iCoord;
for(iCoord = coords.first ; iCoord != coords.last ; ++iCoord)
{
}
}
This will probably also require me to create my own highly special iterator class or is there a better way.
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