On 13 August 2013 18:11, Robert Ramey
Andreas Neustifter wrote:
To summarize:
- C++ objects are serialized to XML with Boost::Serialization (XML is used since date has to be as human readable as possible).
- Serialized XML has to be digitally signed.
- XMLDsig is complicated [1]
Question:
Does Boost::Serialization with the XML backend produce bytewise the same data every time?
This would not and could not be guarenteed across differing library versions and platforms.
I thought so but still: thanks for your answer...
I would guess that the best way to handle this would be to incorporate XMLDsig compliance into the xml serialization (xml_?archive) itself. I have no doubt what this is a difficult task - but that's why we make the big bucks.
Who is? :) No honestly: its out of the scope of my project to implement a complicated thing as XMLDsig into the boost archiver... So I guess I will hack something together and hope it works... Andreas