13 Sep
2010
13 Sep
'10
8:04 p.m.
I'm planing to use the new MetaStateMachine library for a game. But i want to create savegames with boost::serialization so i would need to serialize the state machine. There shouln't be too much to safe (the current state basically), but I can't see how I can do this. So, how can I do this?
Hi, For the moment, unfortunately not at all, though it is something I want to do since a while and pretty high on my internal priority queue. How urgently do you need it? In the worst case, it would be easy to temporarily add a setter for the current state (we have a getter). Regards, Christophe