Hi Andreas, You can put the functions in CGAL, and they will be found via C++'s rules for argument dependent lookup. Cheers, Jeremy P.S. There's been lots of debates about this, but back when we were designing the BGL, this is what we decided on. On Apr 28, 2005, at 3:01 PM, Andreas Fabri wrote:
Hello,
Developping code so that BGL algorithms can run on the vertices and edges of CGAL triangulations, I am wondering if there are rules or recommendations for in which namespace the functions source, target, vertices, out_edges ... shall go.
In boost, because it is boostish code, or in CGAL, because that is the namespace where the triangulation lives in?
thank's in advance,
andreas _______________________________________________ Boost-users mailing list Boost-users@lists.boost.org http://lists.boost.org/mailman/listinfo.cgi/boost-users
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Jeremy Siek