13 Sep
2010
13 Sep
'10
11:43 a.m.
I'm planing to use the new MetaStateMachine library for a game. But i want to create savegames with boost::serialization so i would need to serialize the state machine. There shouln't be too much to safe (the current state basically), but I can't see how I can do this. So, how can I do this? Greetings Jona
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Jonathan