[BGL] connected_components of filtered_graph
With boost_1_32_0, i want to find connected components of a filtered
graph. What is an appropriate second argument of algorithm,
connected_components, which is applied to a filtered graph?
The following obviously fails for finding components' ID for each
vertex of filtered graph.
// Filtered graph
Graph g; // graph to be filtered
typedef property_map
On Aug 9, 2005, at 3:29 AM, Yoshi Fujiwara wrote:
With boost_1_32_0, i want to find connected components of a filtered graph. What is an appropriate second argument of algorithm, connected_components, which is applied to a filtered graph?
The following obviously fails for finding components' ID for each vertex of filtered graph. [snip example] where n_fg is the number of vertices in the filtered graph.
Instead make std::vector<int> comp(num_vertices(g)); and iterates over vertices in the filtered graph to see assigned components' ID, it's fine, but then i need to have extra space than necessary when a graph to be filtered is large but the filtered one is quite small.
wondering what is appropriate for the second argument in my case.
Typically to create a property map you need a mapping from vertices to indices in [0, n), where n is the number of vertices. However, since you've filtered the graph, the vertex indices of the filtered graph are still in [0, n) and not in [0, n_fg). You could attach a property to the graph that gives vertex indices in [0, n_fg) to each of the vertices in the filtered graph, then use that vertex index map instead. Doug
participants (2)
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Doug Gregor
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Yoshi Fujiwara