AW: [Boost-users] BGL: using an edge_descriptor as key in a map
12 May
2004
12 May
'04
5:23 a.m.
Hi Doug, [...]
I intend to write a visitor class which sets a boolean to each edge, and therefore I need the edge as key.
Common ways to do this include using internal properties and maintaining your own edge_index (internal) property so that you can build property maps out of vectors. [...]
I don't know, if I understand correctly? Would I request the edges' index in the callback member function of the visitor and use this as index to a vector? Maybe you can give me an example? I'm pretty new to boost. Thanks Stefan Rauch
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