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16 Jan
2014
16 Jan
'14
1:58 p.m.
Oliver Kowalke wrote:
In the context of C10K problem and using the one-thread-per-client pattern I doubt that this would scale (even on modern hardware). Do you have some data showing the performance of an modern operating system and hardware by increasing thread count?
Spawning 10000 threads, each executing Sleep(100), takes about 350 ms for me, waiting for them to finish adds another 100 ms. Not sure how relevant is this benchmark though. I was just curious.