2015-08-13 18:38 GMT+03:00 VinÃcius dos Santos Oliveira <
vini.ipsmaker@gmail.com>:
This idea is horrible. An HTTP message is not a std::string. HTTP does have
a string representation, the HTTP wire format from HTTP 1.1, which is
different than HTTP 2.0, which is different than FastCGI, which would be
different than a ZeroMQ-based approach and so on and so on.
You've totally misunderstood the example. Let's take a look at it:
1) For simplicity let's assume that we are working with HTTP1.1 and HTTP1.0
only. In that case:
namespace http { typedef boost::asio::tcp::tcp::socket socket; typedef
boost::asio::tcp::tcp::acceptor acceptor; }
2) Here's the part that takes care of communications only:
#include <ctime>
#include <iostream>
#include <string>
#include
#include
#include
#include
std::string make_daytime_string() {
using namespace std; // For time_t, time and ctime;
time_t now = time(0);
return ctime(&now);
}
class http_connection : public
boost::enable_shared_from_this {
public:
typedef boost::shared_ptr pointer;
static pointer create(boost::asio::io_service& io_service) {
return pointer(new http_connection(io_service));
}
http::socket& socket() {
return socket_;
}
void start() {
message_.resize(4 * 1024);
boost::asio::async_read(socket_, boost::asio::buffer(message_),
http::completions::full(message_), // read until all the whole
request is in `message_`
boost::bind(&http_connection::handle_read, shared_from_this(),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
}
private:
http_connection(boost::asio::io_service& io_service)
: socket_(io_service)
{}
void handle_write(const boost::system::error_code& /*error*/,
size_t /*bytes_transferred*/)
{}
void handle_read(const boost::system::error_code& error, size_t
bytes_transferred);
http::socket socket_; // manages the connection only
std::string message_;
};
class http_server {
public:
http_server(boost::asio::io_service& io_service)
: acceptor_(io_service, http::endpoint(http::all_versions, tcp::v4(),
80))
{
start_accept();
}
private:
void start_accept() {
http_connection::pointer new_connection =
http_connection::create(acceptor_.get_io_service());
acceptor_.async_accept(new_connection->socket(),
boost::bind(&http_server::handle_accept, this, new_connection,
boost::asio::placeholders::error));
}
void handle_accept(http_connection::pointer new_connection,
const boost::system::error_code& error)
{
if (!error) {
new_connection->start();
}
start_accept();
}
http::acceptor acceptor_;
};
int main() {
try {
boost::asio::io_service io_service;
http_server server(io_service);
io_service.run();
} catch (std::exception& e) {
std::cerr << e.what() << std::endl;
}
return 0;
}
Assuming that http::socket is a tcp::socket, that example is EXACTLY the
same code that is in ASIO example at
http://www.boost.org/doc/libs/1_58_0/doc/html/boost_asio/tutorial/tutdaytime...
message_ is just a BUFFER for data. You can use std::vector<char>,
std::vector<unsigned char> or std::array<> here. It's not a string, it's
the buffer!
http::completions::full(message_) is a functor, that returns 'Stop reading
data' when our buffer (message_) contains the whole HTTP request.
So, what does it mean? It means that when http_connection::handle_read
function is called, message_ contains whole data received from socket.
3) http::view NEWER downloads data. http::view is a parser, that represents
an input data as an HTTP message and provides a user friendly collection of
methods to READ data.
It means that it could be used just like this:
const char data[] =
"GET /wiki/HTTP HTTP/1.0\r\n"
"Host: ru.wikipedia.org\r\n\r\n"
;
http::view v(data);
assert(v.version() == "HTTP1.0");
You've been mislead by http::view::read_state() function. It does not
investigate sockets. It determinates the state from the message content:
const char data1[] =
"GET /wiki/HTTP HTTP/1.0\r\n"
"Content-Length: 0\r\n"
"Host: ru.wikipedia.org\r\n\r\n"
;
http::view v1(data1);
assert(v1.read_state() == http::read_state::empty);
const char data2[] =
"GET /wiki/HTTP HTTP/1.0\r\n"
"Content-Length: 12312310\r\n"
"Host: ru.wikipedia.org\r\n\r\n"
"Hello word! This is a part of the message, because it is not totally
recei"
;
http::view v2(data2);
assert(v2.read_state() != http::read_state::empty);
4) Why this approach is better?
* It explicitly allows user to manage networking and memory.
* It separates work with network and work with HTTP message.
* It reuses ASIO interface
* It does not implicitly allocates memory
* It can be used separately from ASIO. http::view and http::generator do
not use ASIO at all.
* Your assumption that there is always a requirement to read headers and
body separately is very wrong.
HTTP headers are not so big and usually the whole HTTP message could be
accepted by a single read. So when you force user to read headers and body
separately you're forcing user to have more system calls/locks/context
switches. However read with http::completions::full(message_) in most cases
will result in a single read inside ASIO and a single call to
http::completions::full::operator(). This will result in better performance.
* If there's a user requirement to read headers separately from body, this
could be achieved by http::completions::body + http::completions::headers.
* Want to take care of memory and networking in Boost.HTTP library just
like cpp-netlib does? That's simple, make a wrapper for beginners:
struct handler { // this handler is wirtten by user
void operator() (http::view const &request,
http::generator &response) {
response = http::response::stock_reply(
http_server::response::ok, "Hello, world!");
}
void log(std::string const &info) {
std::cerr << "ERROR: " << info << '\n';
}
};
http_connection::handle_read(const boost::system::error_code& error, size_t
bytes_transferred) {
if (error) {
user_handler.log(error.message()); // user provided `struct handler`
return;
}
std::vector<char> response_holder(1024);
{
boost::system::error_code e;
http::view v(message_, e); // represent buffer as http message
http::generator response(response_holder);
user_handler(v, response); // user provided `struct handler`
}
boost::asio::async_write(socket_, boost::asio::buffer(response_holder),
boost::bind(&http_connection::handle_write, shared_from_this(),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
}
The `struct handler` above is taken from cpp-netlib example:
http://cpp-netlib.org/0.11.1/index.html
To sum up.
If you're attempting to compete with cpp-netlib, then you've started wrong:
* cpp-netlib is very simple to use. If you always require io_service and
coroutines then your library is hard to use.
* headers/body separate reads is not what really required
* no advantages over cpp-netlib
If I've missed some advantages of your library - please highlight them.
How to fix things?
* Provide more functionality than cpp-netlib:
* Allow users to manipulate memory and networking.
* Untie the library from networking and allow parts of it to be used on
raw data (http::view/http::generate).
* ASIO interfaces re-usage and simple migration for users that already
use ASIO for HTTP. (tcp::socket -> http::socket)
* HTTP2.0 ?
* Simple interface for beginners. If your first example consumes two
screens of text, while cpp-netlib's example consumes 0.5 screen - you'll
loose
--
Best regards,
Antony Polukhin