[Please do not mail me a copy of your followup]
Michael Shepanski
On 18/07/2014 2:11 AM, pfultz2 wrote:
If you can do *that* with Boost.Fusion then perhaps you can show us the code that does it, and we discuss costs and benefits. Sure. You just access the field by using the key.
I know, but that's not what I asked. I want the syntax to be points->x.
FWIW, I found the points->x syntax easier to digest. The at_key<mumbele> stuff just seems to introduce more syntactic noise than it introduces clarity. -- "The Direct3D Graphics Pipeline" free book http://tinyurl.com/d3d-pipeline The Computer Graphics Museum http://computergraphicsmuseum.org The Terminals Wiki http://terminals.classiccmp.org Legalize Adulthood! (my blog) http://legalizeadulthood.wordpress.com