2 May
2014
2 May
'14
5:26 a.m.
AMDG On 04/27/2014 05:39 AM, Mathias Gaunard wrote:
With a single, stateless generator, everything is much simpler. One seed, one generator, completely reproducible results regardless of scheduling. The interface i want to have is this:
#pragma omp for for(int i=0; i
The proposed RandomFunction doesn't quite work this way. It produces random numbers in blocks. (For instance, the threefry engine that started this thread, uses a 256-bit block size.) In Christ, Steven Watanabe