On Tue, Mar 15, 2016 at 10:50 PM, Phil Bouchard wrote:
Ok sorry for the delay but it's fixed now:
[snip]
typedef boost::node node;
boost::root_ptr<U> p1;
p1 = node::allocate(node::allocator_type(n1, m1), 1, 'a');
1. Your other examples won't compile (e.g. your benchmark.cpp), as you
have found out, with these changes, for the obvious reason(s) - e.g.
requiring allocator to provide construct/destroy (which a conforming
allocator does not have to do in C++11 and above).
2. You should be rebinding to value_type to construct() the value type
object (in the same way to you rebind to node type to allocate() node
type object). Likewise for destroy().
3. Surely:
p1 = node::allocate(node
::allocator_type(x, y), p, q)
can become simpler still. i.e. the target is still something as clean as: p1 = allocate_shared<U>(Allocator(x, y), p, q); 4. No 'const_cast'-ing away 'const'. You need to use the allocators correctly. Glen