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On Saturday, August 10, 2013, niXman wrote:
named_pipe_object named_pipe_server::accept();
There is synchronous accept, but there is no asynchronous accept. Why?
Mainly for simplicity of the first implementation and because that seems to start overlapping a lot with Boost.Asio territory. Once the initial implementation is working that would be high on the list of new features ;) My intention for implementation targets are linux and windows since I have some experience with those platforms. Under Windows I intend to use the Named Pipe feature so your input would be invaluable Edward. For the unix side I've determined that the most compatible (feature and semantics-wise) mechanism would be Unix domain sockets so it should be fairly trivial to port to OS X and other *nix like platforms (if anything is needed to port it at all). I'll be able to test it personally under Linux, Windows 7 and Mac OS X 10.7 The code (such as it is) is hosted at Githubhttps://github.com/ezephyr/named-pipe . -- Geoff Nothing is ever easy.