1 Jul
2017
1 Jul
'17
10:30 p.m.
On Sat, Jul 1, 2017 at 12:52 PM, Niall Douglas via Boost < boost@lists.boost.org> wrote:
There are lots of end users who would like to speak HTTP without enabling C++ exceptions for cultural or safety validation reasons: embedded devices, IoT, games, medical devices
etc.
You forgot to mention "unpredictability" of exceptions. :)
Also, there is no error handling in games.
Anyone not error handling in HTTP needs their head examined.
You mean error checking, I mean handling and recovery. Games tend to just retry and eventually reboot on errors, rather than tear-down data structures and recover gracefully. It's one reason why game programmers don't see value in exception handling.