On 05.07.2017 18:32, Vinnie Falco via Boost wrote:
On Wed, Jul 5, 2017 at 3:30 PM, Stefan Seefeld via Boost
wrote: Because they could use distinct installation prefixes to avoid conflicts. As a developer working primarily on Windows who regularly builds both 32-bit and 64-bit address models, its a hassle to have different installation prefixes. There's no "standard" place for link libraries on Windows so I have to define BOOST_ROOT in my environment. There's no provision for having two different BOOST_LIBRARYDIR one for 32-bit and one for 64-bit. I end up having to manually edit my project file every time.
Have you encountered this problem on Windows when trying to build the same application using both 32-bit and 64-bit boost variations? I'm very rarely building on Windows, and almost never using Visual Studio. My main development platform is Linux, and I regularly cross-compile or build (remotely, in a VM, etc.) on a range of other
That's unfortunate indeed. platforms (OSX, ARM, etc.). This may explain the cultural difference... :-) Stefan -- ...ich hab' noch einen Koffer in Berlin...