I'm adding CMakeLists.txt files (mostly generated by `boostdep --cmake <libname>` to libraries that don't have one yet. Apologies (in advance) to all the maintainers for not going through the proper procedure, but this is much easier done in bulk (and order matters).
On Thu, May 27, 2021 at 3:05 PM Peter Dimov via Boost
Apologies (in advance) to all the maintainers for not going through the proper procedure, but this is much easier done in bulk (and order matters).
How are you handling the repositories which are generated from external repos? I'm thinking of Outcome and ASIO. Thanks
Vinnie Falco wrote:
On Thu, May 27, 2021 at 3:05 PM Peter Dimov via Boost
wrote: Apologies (in advance) to all the maintainers for not going through the proper procedure, but this is much easier done in bulk (and order matters).
How are you handling the repositories which are generated from external repos? I'm thinking of Outcome and ASIO.
I'm not handling them in any way at the moment. But Outcome already has a CMakeLists.txt file, which is largely correct (it's missing a dependency on Boost::throw_exception and there are a few more cosmetic issues that don't really matter.)
On Fri, 28 May 2021 at 02:12, Peter Dimov via Boost
Vinnie Falco wrote:
On Thu, May 27, 2021 at 3:05 PM Peter Dimov via Boost
wrote: Apologies (in advance) to all the maintainers for not going through the proper procedure, but this is much easier done in bulk (and order matters).
How are you handling the repositories which are generated from external repos? I'm thinking of Outcome and ASIO.
I'm not handling them in any way at the moment. But Outcome already has a CMakeLists.txt file, which is largely correct
Is there any list of requirements for hand-rolled CMakeLists.txt to make them correct for the Boost CMake? I maintain custom, developer-oriented and likely broken CML for GIL, and I don't feel comfortable sabotaging your Boost-wide CMake'ification efforts, but I haven't got a chance to figure all those requirements and how to fix my CML. Best regards, -- Mateusz Loskot, http://mateusz.loskot.net
Mateusz Loskot wrote:
Is there any list of requirements for hand-rolled CMakeLists.txt to make them correct for the Boost CMake?
Not yet, but I do intend to write that document.
I maintain custom, developer-oriented and likely broken CML for GIL, and I don't feel comfortable sabotaging your Boost-wide CMake'ification efforts, but I haven't got a chance to figure all those requirements and how to fix my CML.
The easiest way to make a CML compatible with the Boost CMake infrastructure is to start with the output of `boostdep --cmake gil`, in this case ``` # Generated by `boostdep --cmake gil` # Copyright 2020 Peter Dimov # Distributed under the Boost Software License, Version 1.0. # https://www.boost.org/LICENSE_1_0.txt cmake_minimum_required(VERSION 3.5...3.16) project(boost_gil VERSION "${BOOST_SUPERPROJECT_VERSION}" LANGUAGES CXX) add_library(boost_gil INTERFACE) add_library(Boost::gil ALIAS boost_gil) target_include_directories(boost_gil INTERFACE include) target_link_libraries(boost_gil INTERFACE Boost::assert Boost::concept_check Boost::config Boost::container_hash Boost::core Boost::filesystem Boost::integer Boost::iterator Boost::mp11 Boost::preprocessor Boost::type_traits Boost::variant2 ) if(BUILD_TESTING AND EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/test/CMakeLists.txt") add_subdirectory(test) endif() ``` and then make sure that everything else you add is conditioned on either if(NOT BOOST_SUPERPROJECT_VERSION) (which means outside the Boost superproject, but you can still in principle be a subproject in a user master project, consumed via add_subdirectory or FetchContent), or if(CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR) which means you're the root project. I think that everything in your existing CML is only intended to apply in this case. You can omit the last three lines if you don't intend to integrate your tests in the Boost-wide CMake testing.
On 28/05/2021 01:12, Peter Dimov via Boost wrote:
How are you handling the repositories which are generated from external repos? I'm thinking of Outcome and ASIO.
I'm not handling them in any way at the moment. But Outcome already has a CMakeLists.txt file, which is largely correct (it's missing a dependency on Boost::throw_exception and there are a few more cosmetic issues that don't really matter.)
I'm pretty sure Outcome *does* have a dependency on Boost::throw_exception: 1. Boost::outcome target link libraries Boost::exception with INTERFACE. 2. Boost::exception target link libraries Boost::throw_exception with INTERFACE. 3. INTERFACE link libraries is transitive, so by describing a dependency on Boost::exception, we are declaring a dependency on all the dependencies of Boost::exception which includes Boost::throw_exception. Now, you may wish every library to *directly* indicate its dependencies for some definition of "directly". If that is the case however, then Outcome would need to list every second and third order dependency of its first order dependencies. That seems brittle to me. Niall
Gesendet: Freitag, 28. Mai 2021 um 11:42 Uhr Von: "Niall Douglas via Boost"
An: boost@lists.boost.org Cc: "Niall Douglas" Betreff: Re: [boost] Adding CMakeLists.txt files On 28/05/2021 01:12, Peter Dimov via Boost wrote:
How are you handling the repositories which are generated from external repos? I'm thinking of Outcome and ASIO.
I'm not handling them in any way at the moment. But Outcome already has a CMakeLists.txt file, which is largely correct (it's missing a dependency on Boost::throw_exception and there are a few more cosmetic issues that don't really matter.)
I'm pretty sure Outcome *does* have a dependency on Boost::throw_exception:
1. Boost::outcome target link libraries Boost::exception with INTERFACE.
2. Boost::exception target link libraries Boost::throw_exception with INTERFACE.
3. INTERFACE link libraries is transitive, so by describing a dependency on Boost::exception, we are declaring a dependency on all the dependencies of Boost::exception which includes Boost::throw_exception.
Now, you may wish every library to *directly* indicate its dependencies for some definition of "directly". If that is the case however, then Outcome would need to list every second and third order dependency of its first order dependencies. That seems brittle to me.
I think the point is that Boost.Outcome directly includes headers from Boost.ThrowException: https://github.com/boostorg/outcome/blob/2488966ae1faf88f945ae486647b18edebd... So it should probably also directly declare the dependency on Boost::throw_exception in the CML. Mike
Niall
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On 5/28/21 12:42 PM, Niall Douglas via Boost wrote:
On 28/05/2021 01:12, Peter Dimov via Boost wrote:
How are you handling the repositories which are generated from external repos? I'm thinking of Outcome and ASIO.
I'm not handling them in any way at the moment. But Outcome already has a CMakeLists.txt file, which is largely correct (it's missing a dependency on Boost::throw_exception and there are a few more cosmetic issues that don't really matter.)
I'm pretty sure Outcome *does* have a dependency on Boost::throw_exception:
1. Boost::outcome target link libraries Boost::exception with INTERFACE.
2. Boost::exception target link libraries Boost::throw_exception with INTERFACE.
3. INTERFACE link libraries is transitive, so by describing a dependency on Boost::exception, we are declaring a dependency on all the dependencies of Boost::exception which includes Boost::throw_exception.
Now, you may wish every library to *directly* indicate its dependencies for some definition of "directly". If that is the case however, then Outcome would need to list every second and third order dependency of its first order dependencies. That seems brittle to me.
I think, what Peter sees is that you are including boost/throw_exception.hpp directly, in boost/outcome/config.hpp, which means you have a direct dependency on it. Second order dependencies need not be specified in CMakeLists.txt, CMake will figure those out as it resolves dependencies.
On 5/28/21 1:04 AM, Peter Dimov via Boost wrote:
I'm adding CMakeLists.txt files (mostly generated by `boostdep --cmake <libname>` to libraries that don't have one yet.
Apologies (in advance) to all the maintainers for not going through the proper procedure, but this is much easier done in bulk (and order matters).
If you are auto-generating CMakeLists.txt, please, make sure that the generated CMakeLists.txt replicate configuration checks that are performed in the Jamfile. For example, Boost.Log has a number of elaborate checks, which I don't think can be converted automatically. If this cannot be done (and you are not willing to do this manually), please, don't commit an incomplete CMakeLists.txt. In this case you could create an issue to ask the maintainer for help.
On 5/28/21 1:58 PM, Andrey Semashev wrote:
On 5/28/21 1:04 AM, Peter Dimov via Boost wrote:
I'm adding CMakeLists.txt files (mostly generated by `boostdep --cmake <libname>` to libraries that don't have one yet.
Apologies (in advance) to all the maintainers for not going through the proper procedure, but this is much easier done in bulk (and order matters).
If you are auto-generating CMakeLists.txt, please, make sure that the generated CMakeLists.txt replicate configuration checks that are performed in the Jamfile. For example, Boost.Log has a number of elaborate checks, which I don't think can be converted automatically.
If this cannot be done (and you are not willing to do this manually), please, don't commit an incomplete CMakeLists.txt. In this case you could create an issue to ask the maintainer for help.
Also, I wanted to thank you for doing this work. I appreciate this is not a trivial amount of work, and if not for this CMake adoption in Boost would have largely stalled.
Andrey Semashev wrote:
On 5/28/21 1:04 AM, Peter Dimov via Boost wrote:
I'm adding CMakeLists.txt files (mostly generated by `boostdep --cmake <libname>` to libraries that don't have one yet.
Apologies (in advance) to all the maintainers for not going through the proper procedure, but this is much easier done in bulk (and order matters).
If you are auto-generating CMakeLists.txt, please, make sure that the generated CMakeLists.txt replicate configuration checks that are performed in the Jamfile. For example, Boost.Log has a number of elaborate checks, which I don't think can be converted automatically.
The autogenerated CML is rarely 100% correct for the compiled libraries. :-)
If this cannot be done (and you are not willing to do this manually), please, don't commit an incomplete CMakeLists.txt. In this case you could create an issue to ask the maintainer for help.
I did that manually for some of the compiled libraries (e.g. Thread, Iostreams, Test), but things like Locale or Context are way too convoluted. I might try my hand at Stacktrace next, as more or less tractable. :-) Log depends on Locale, but I would have left it to you either way.
Hi Peter, I have seen this thread too late. I am maintaining boost.ublas and I needed to reset the current ublas/develop branch although I am very pro introducing CMake. Your changes included a merge of master into develop which contained two commits with the same code changes. I still have your changes locally if we need to apply your changes urgently. Is it? Right now Boost.uBlas is in a transition process where the old matrix and vector types and functions will be replaced by newer ones. We have already CMake files from a GSoC student which we are going to apply as soon as our transition stabilizes: https://github.com/BoostGSoC20/ublas/tree/feature/cmake If you want to propose something please create a pull-request from a feature/branch or get in contact with me if it is very urgent. Best, Cem Am Fr., 28. Mai 2021 um 14:26 Uhr schrieb Peter Dimov via Boost < boost@lists.boost.org>:
On 5/28/21 1:04 AM, Peter Dimov via Boost wrote:
I'm adding CMakeLists.txt files (mostly generated by `boostdep --cmake <libname>` to libraries that don't have one yet.
Apologies (in advance) to all the maintainers for not going through the proper procedure, but this is much easier done in bulk (and order matters).
If you are auto-generating CMakeLists.txt, please, make sure that the generated CMakeLists.txt replicate configuration checks that are
Andrey Semashev wrote: performed in
the Jamfile. For example, Boost.Log has a number of elaborate checks, which I don't think can be converted automatically.
The autogenerated CML is rarely 100% correct for the compiled libraries. :-)
If this cannot be done (and you are not willing to do this manually), please, don't commit an incomplete CMakeLists.txt. In this case you could create an issue to ask the maintainer for help.
I did that manually for some of the compiled libraries (e.g. Thread, Iostreams, Test), but things like Locale or Context are way too convoluted.
I might try my hand at Stacktrace next, as more or less tractable. :-)
Log depends on Locale, but I would have left it to you either way.
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Cem Bassoy wrote:
Hi Peter,
I have seen this thread too late. I am maintaining boost.ublas and I needed to reset the current ublas/develop branch although I am very pro introducing CMake. Your changes included a merge of master into develop which contained two commits with the same code changes.
The merge just synchronized your branches so that develop was ahead of master, instead of divergent. It resulted in no actual changes.
I still have your changes locally if we need to apply your changes urgently. Is it?
Right now Boost.uBlas is in a transition process where the old matrix and vector types and functions will be replaced by newer ones. We have already CMake files from a GSoC student which we are going to apply as soon as our transition stabilizes: https://github.com/BoostGSoC20/ublas/tree/feature/cmake
Your CMakeLists.txt file presumes that it's a root project, so if you adopt it as-is, it will be incompatible with the Boost-wide CMake infrastructure. My advice would be to adopt what I added, perhaps without the testing part at the end, and then add the above at the end, guarded by if(CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR) # We're the root project
W dniu 28.05.2021 o 00:04, Peter Dimov via Boost pisze:
I'm adding CMakeLists.txt files (mostly generated by `boostdep --cmake <libname>` to libraries that don't have one yet. Thanks for handling it for us. I have a few questions regarding this change. :)
I'm curious mostly about target_link_libraries entry and dependencies. For reference: https://github.com/boostorg/geometry/commit/f39365963af573d962cc973ed2f33fbb... Are these libraries the direct dependencies of Geometry or are these all of the libraries from the dependency graph? Are we responsible for maintaining this list or is there some automatic process in place for that? Some of these libraries are not used directly or are optional. Are we free to remove not used libraries from here? If we drop a dependency can we remove it? Should optional dependencies be listed? I'm asking because we provide optional files for adapting e.g. Polygon models to use them with Geometry. The same is or will be true for Variant, Variant2 and Any. R-tree support for serialization is optional as well and enabled with #ifdef. The extensions are optional and exists only in develop branch. Etc. Are these dependencies only for includes or also for tests, examples and sources from documentation? Regards, Adam
Adam Wulkiewicz wrote:
W dniu 28.05.2021 o 00:04, Peter Dimov via Boost pisze:
I'm adding CMakeLists.txt files (mostly generated by `boostdep --cmake <libname>` to libraries that don't have one yet. Thanks for handling it for us. I have a few questions regarding this change. :)
I'm curious mostly about target_link_libraries entry and dependencies. For reference: https://github.com/boostorg/geometry/commit/f39365963af573d962cc973 ed2f33fbbcc8c4c3f
Are these libraries the direct dependencies of Geometry or are these all of the libraries from the dependency graph?
These are the direct dependencies `boostdep` sees in the header files of the library. Basically what you see at https://pdimov.github.io/boostdep-report/develop/geometry.html
Are we responsible for maintaining this list or is there some automatic process in place for that?
No, there's no automatic process. I generated the file with `boostdep --cmake geometry`, but we won't be overwriting the CMakeLists.txt files automatically.
Some of these libraries are not used directly or are optional. Are we free to remove not used libraries from here? If we drop a dependency can we remove it?
Should optional dependencies be listed? I'm asking because we provide optional files for adapting e.g. Polygon models to use them with Geometry. The same is or will be true for Variant, Variant2 and Any. R-tree support for serialization is optional as well and enabled with #ifdef. The extensions are optional and exists only in develop branch. Etc.
You have latitude in choosing your dependencies, but with CMake, this is more consequential. With b2, our current structure copies all the library headers into boost/, so then any library can include any other without linking to anything. With CMake, if you don't link to Boost::foo, the foo headers aren't going to be in the include path, so if a Geometry header includes a foo header without Boost::foo being linked to, it will fail to compile. Whether this is an acceptable outcome or not, is up to you, on a case by case basis.
Are these dependencies only for includes or also for tests, examples and sources from documentation?
Only for the includes.
On 5/28/21 5:20 PM, Adam Wulkiewicz via Boost wrote:
Should optional dependencies be listed? I'm asking because we provide optional files for adapting e.g. Polygon models to use them with Geometry. The same is or will be true for Variant, Variant2 and Any. R-tree support for serialization is optional as well and enabled with #ifdef. The extensions are optional and exists only in develop branch. Etc.
Peter already answered this, but I can add that you could conditionally add optional dependencies in CMake by checking the environment and/or user configuration options and call target_link_libraries only when needed. You can see an example in Boost.Filesystem: https://github.com/boostorg/filesystem/blob/develop/CMakeLists.txt
Are these dependencies only for includes or also for tests, examples and sources from documentation?
The CMakeLists.txt that is in the root library directory is used when the library is built or consumed by users. So, the PRIVATE dependencies are those required to build the library (but not to consume it) and PUBLIC - those required to consume it. IOW, the dependencies from source files normally go in PRIVATE section and from headers - in PUBLIC. Tests and examples are not described there. For tests and examples there may be separate CMakeLists.txt (in test/ and example/) that would describe their respective dependencies, including on the library itself. Those CMakeLists.txt are not required to build or consume Boost, so currently are not mandatory.
Andrey Semashev wrote:
The CMakeLists.txt that is in the root library directory is used when the library is built or consumed by users. So, the PRIVATE dependencies are those required to build the library (but not to consume it) and PUBLIC - those required to consume it. IOW, the dependencies from source files normally go in PRIVATE section and from headers - in PUBLIC.
Yep. boostdep --cmake does this automatically for compiled libraries - the dependencies from include/ are marked PUBLIC and those from src/ are marked as PRIVATE. This doesn't apply to Geometry because it's header-only.
On 5/28/2021 11:13 AM, Peter Dimov via Boost wrote:
Andrey Semashev wrote:
The CMakeLists.txt that is in the root library directory is used when the library is built or consumed by users. So, the PRIVATE dependencies are those required to build the library (but not to consume it) and PUBLIC - those required to consume it. IOW, the dependencies from source files normally go in PRIVATE section and from headers - in PUBLIC.
Yep. boostdep --cmake does this automatically for compiled libraries - the dependencies from include/ are marked PUBLIC and those from src/ are marked as PRIVATE. This doesn't apply to Geometry because it's header-only.
First off, Peter, thank you very much for all your hard work bringing CMake to Boost ! Is there documentation anywhere for all this boost cmake stuff ? I have to make some changes to the cmake things in libraries I maintain, but I have little idea of what the Boost cmake side of things consists, much less any expertise with CMake itself. Some sort of documentation would, as always, be helpful.
Edward Diener wrote:
First off, Peter, thank you very much for all your hard work bringing CMake to Boost !
Is there documentation anywhere for all this boost cmake stuff ? I have to make some changes to the cmake things in libraries I maintain, ...
Not yet. What changes would you like to make?
On 5/28/2021 3:26 PM, Peter Dimov via Boost wrote:
Edward Diener wrote:
First off, Peter, thank you very much for all your hard work bringing CMake to Boost !
Is there documentation anywhere for all this boost cmake stuff ? I have to make some changes to the cmake things in libraries I maintain, ...
Not yet. What changes would you like to make?
The CMake preprocessor tests do not really follow exactly the b2 preprocessor tests anymore. I will figure it out, but really docs are needed at sometime in the future regarding CMake with Boost CMake constructs. You did a great and laborious job so I do not mean to press you about this.
Edward Diener wrote:
Is there documentation anywhere for all this boost cmake stuff ? I have to make some changes to the cmake things in libraries I maintain, ...
Not yet. What changes would you like to make?
The CMake preprocessor tests do not really follow exactly the b2 preprocessor tests anymore. I will figure it out, but really docs are needed at sometime in the future regarding CMake with Boost CMake constructs. You did a great and laborious job so I do not mean to press you about this.
Ah, I see, you've been making changes to the tests. I believe that https://github.com/boostorg/preprocessor/blob/develop/test/CMakeLists.txt should be relatively straightforward to figure out, provided you are familiar with CMake. The full syntax of `boost_test` is https://github.com/boostorg/cmake/blob/39443f18c03c4568fdf75bed3eaa802c26563... boost_test( [TYPE type] [PREFIX prefix] [NAME name] [IGNORE_TEST_GLOBALS] SOURCES sources... ARGUMENTS args... LINK_LIBRARIES libs... COMPILE_DEFINITIONS defs... COMPILE_OPTIONS opts... COMPILE_FEATURES features... ) but I don't think you need anything besides COMPILE_DEFINITIONS. This for example [ compile arithmetic.cpp : <define>BOOST_PP_LIMIT_MAG=512 : arithmetic_num_512 ] translates to boost_test(TYPE compile NAME arithmetic_num_512 SOURCES arithmetic.cpp COMPILE_DEFINITIONS BOOST_PP_LIMIT_MAG=512)
On 5/28/2021 3:53 PM, Peter Dimov via Boost wrote:
Edward Diener wrote:
Is there documentation anywhere for all this boost cmake stuff ? I have to make some changes to the cmake things in libraries I maintain, ...
Not yet. What changes would you like to make?
The CMake preprocessor tests do not really follow exactly the b2 preprocessor tests anymore. I will figure it out, but really docs are needed at sometime in the future regarding CMake with Boost CMake constructs. You did a great and laborious job so I do not mean to press you about this.
Ah, I see, you've been making changes to the tests. I believe that
https://github.com/boostorg/preprocessor/blob/develop/test/CMakeLists.txt
should be relatively straightforward to figure out, provided you are familiar with CMake. The full syntax of `boost_test` is
https://github.com/boostorg/cmake/blob/39443f18c03c4568fdf75bed3eaa802c26563...
boost_test( [TYPE type] [PREFIX prefix] [NAME name] [IGNORE_TEST_GLOBALS] SOURCES sources... ARGUMENTS args... LINK_LIBRARIES libs... COMPILE_DEFINITIONS defs... COMPILE_OPTIONS opts... COMPILE_FEATURES features... )
but I don't think you need anything besides COMPILE_DEFINITIONS. This for example
[ compile arithmetic.cpp : <define>BOOST_PP_LIMIT_MAG=512 : arithmetic_num_512 ]
translates to
boost_test(TYPE compile NAME arithmetic_num_512 SOURCES arithmetic.cpp COMPILE_DEFINITIONS BOOST_PP_LIMIT_MAG=512)
I can figure that part of it out, but now the big question: What do I do to run the tests with CMake and where do I see the output to verify that any changes I make to the CMakeLists.txt in a test directory is correct ?
Edward Diener wrote:
I can figure that part of it out, but now the big question:
What do I do to run the tests with CMake and where do I see the output to verify that any changes I make to the CMakeLists.txt in a test directory is correct ?
From the Boost root:
mkdir __build cd __build cmake -DBOOST_ENABLE_CMAKE=1 -DBOOST_INCLUDE_LIBRARIES=preprocessor -DBUILD_TESTING=ON .. cmake --build . ctest --output-on-failure If on Windows, ctest --output-on-failure -C Debug (or Release.) For Preprocessor, the `cmake --build .` line won't do anything, but it's needed for other libraries. E.g. https://github.com/boostorg/assert/blob/6047fd69d39a81c4296ba27ee09f22dd0f76... and https://travis-ci.org/github/boostorg/assert/jobs/771973215
On 5/29/2021 1:18 PM, Peter Dimov via Boost wrote:
Edward Diener wrote:
I can figure that part of it out, but now the big question:
What do I do to run the tests with CMake and where do I see the output to verify that any changes I make to the CMakeLists.txt in a test directory is correct ?
From the Boost root:
mkdir __build cd __build cmake -DBOOST_ENABLE_CMAKE=1 -DBOOST_INCLUDE_LIBRARIES=preprocessor -DBUILD_TESTING=ON .. cmake --build . ctest --output-on-failure
If on Windows,
ctest --output-on-failure -C Debug
(or Release.)
For Preprocessor, the `cmake --build .` line won't do anything, but it's needed for other libraries.
E.g. https://github.com/boostorg/assert/blob/6047fd69d39a81c4296ba27ee09f22dd0f76... and https://travis-ci.org/github/boostorg/assert/jobs/771973215
Thanks, Peter, but how do I tell CMake to use a particular compiler ? In b2 I specify the toolset on the b2 command line. In CMake I specify what ?
Edward Diener wrote:
Thanks, Peter, but how do I tell CMake to use a particular compiler ? In b2 I specify the toolset on the b2 command line. In CMake I specify what ?
There are various ways to control that but the easiest is to set the CC and CXX environment variables (on POSIX platforms.) Again, when on Windows, things are a bit different. There you need to specify the toolset with -T when using the default Visual Studio generator (or select a generator with -G.) https://cmake.org/cmake/help/v3.20/manual/cmake.1.html CMake's philosophy is very different from b2's.
On 5/29/2021 2:06 PM, Peter Dimov via Boost wrote:
Edward Diener wrote:
Thanks, Peter, but how do I tell CMake to use a particular compiler ? In b2 I specify the toolset on the b2 command line. In CMake I specify what ?
There are various ways to control that but the easiest is to set the CC and CXX environment variables (on POSIX platforms.)
Again, when on Windows, things are a bit different. There you need to specify the toolset with -T when using the default Visual Studio generator (or select a generator with -G.)
https://cmake.org/cmake/help/v3.20/manual/cmake.1.html
CMake's philosophy is very different from b2's.
OK, I will bite <g>. // Beginning of rant The difficulty of specifying a compiler to use with CMake, compared with the elegance of b2's toolset definitions, makes me really wonder why the majority of the C++ world considers CMake anything but software gone terribly wrong. I know b2 has some abstruse weaknesses, but specifying a toolset/definition is not one of them. Maybe I have missed something but I certainly do not see how some CMake generator equates to a particular compiler other than the Visual C++ generators, where each generator name equates to a particular version of VC++. There must be more I am missing but there is not anything in the CMake documentation I can find which explains to me how I can specify, for instance, a particular version of mingw-w64 gcc or clang on Windows for CMake to use. The explanation for the CMake generators at https://cmake.org/cmake/help/v3.20/manual/cmake-generators.7.html#manual:cma...) is so pathetic that if I did not know the majority of C++ programmers swear by CMake I would really have thought that such software documentation would have doomed such software for popular use eons ago. // End of rant
OK, I will bite <g>.
// Beginning of rant
The difficulty of specifying a compiler to use with CMake, compared with the elegance of b2's toolset definitions, makes me really wonder why the majority of the C++ world considers CMake anything but software gone terribly wrong. I know b2 has some abstruse weaknesses, but specifying a toolset/definition is not one of them. Maybe I have missed something but I certainly do not see how some CMake generator equates to a particular compiler other than the Visual C++ generators, where each generator name equates to a particular version of VC++. There must be more I am missing but there is not anything in the CMake documentation I can find which explains to me how I can specify, for instance, a particular version of mingw-w64 gcc or clang on Windows for CMake to use. The explanation for the CMake generators at https://cmake.org/cmake/help/v3.20/manual/cmake-generators.7.html#manual:cma...) is so pathetic that if I did not know the majority of C++ programmers swear by CMake I would really have thought that such software documentation would have doomed such software for popular use eons ago.
// End of rant
I'll bite back ;-) CMake has 2 levels of things you specify because CMake is not a build system (as B2, make, ninja, ...) but a buildsystem generator. In short: - With "-G" you choose the build system to generate files for, e.g. VS Solutions, Makefiles, Ninja configs, ... - With CMAKE_<lang>_COMPILER you choose the compiler to use, e.g. `cmake -DCMAKE_CXX_COMPILER=g++-10 -DCMAKE_C_COMPILER=gcc-10 ...` The defaults if unset are chosen reasonably. E.g. for make/ninja (make is the default) it chooses $CC/$CXX (and maybe some fallbacks such es `cc`) and for the VS generators it chooses the VS compiler for that version. What do you gain from this? By switching the generator (and nothing else) you can develop your project in whatever you want. E.g. VS, VScode, vim (with a language server), ... I find that quite powerful, especially if you need to develop on Windows. So for that CMake is better than B2. However I agree that for building/testing alone B2 is clearly superior. So yeah, CMake is a tool, it has strengths and weaknesses and has some historic backage due to the need to be backwards compatible (just as C++ has...) Best, Alex
On 5/31/2021 3:24 AM, Alexander Grund via Boost wrote:
OK, I will bite <g>.
// Beginning of rant
The difficulty of specifying a compiler to use with CMake, compared with the elegance of b2's toolset definitions, makes me really wonder why the majority of the C++ world considers CMake anything but software gone terribly wrong. I know b2 has some abstruse weaknesses, but specifying a toolset/definition is not one of them. Maybe I have missed something but I certainly do not see how some CMake generator equates to a particular compiler other than the Visual C++ generators, where each generator name equates to a particular version of VC++. There must be more I am missing but there is not anything in the CMake documentation I can find which explains to me how I can specify, for instance, a particular version of mingw-w64 gcc or clang on Windows for CMake to use. The explanation for the CMake generators at https://cmake.org/cmake/help/v3.20/manual/cmake-generators.7.html#manual:cma...) is so pathetic that if I did not know the majority of C++ programmers swear by CMake I would really have thought that such software documentation would have doomed such software for popular use eons ago.
// End of rant
I'll bite back ;-)
CMake has 2 levels of things you specify because CMake is not a build system (as B2, make, ninja, ...) but a buildsystem generator. In short:
- With "-G" you choose the build system to generate files for, e.g. VS Solutions, Makefiles, Ninja configs, ... - With CMAKE_<lang>_COMPILER you choose the compiler to use, e.g. `cmake -DCMAKE_CXX_COMPILER=g++-10 -DCMAKE_C_COMPILER=gcc-10 ...`
The defaults if unset are chosen reasonably. E.g. for make/ninja (make is the default) it chooses $CC/$CXX (and maybe some fallbacks such es `cc`) and for the VS generators it chooses the VS compiler for that version.
What do you gain from this? By switching the generator (and nothing else) you can develop your project in whatever you want. E.g. VS, VScode, vim (with a language server), ... I find that quite powerful, especially if you need to develop on Windows. So for that CMake is better than B2.
However I agree that for building/testing alone B2 is clearly superior.
So yeah, CMake is a tool, it has strengths and weaknesses and has some historic backage due to the need to be backwards compatible (just as C++ has...)
My beef is that the CMake documentation does not tell you what compilers a particular generator supports, except for the Visual Studio generators. Period. It is not the process but the lack of documentation. The lack of documentation is noticeable because I think the average programmer will first ask: What compiler can I use to do X, Y, and Z, and how do I specify commands to that compiler. That seems perfectly natural to me and the fact that one uses -DCMAKE_CXX_COMPILER with the path to the compiler and options separated by semicolons, is lost amidst the welter of basic explanations about generators.
Le lundi 31 mai 2021 à 08:13 -0400, Edward Diener via Boost a écrit :
My beef is that the CMake documentation does not tell you what compilers a particular generator supports, except for the Visual Studio generators. Period.
Because this is an odd question, in a cmake-centric view. Any generator can launch any compiler (any build step) as part of the build process. They're orthogonal concepts. Now there is the special case of Visual Studio, where the build system, the project manager and the compiler are so tied together that it makes it really hard to use the VS build system to compile using any other compiler, and vice-versa. Which is why it is mentioned in the generator documentation. I do agree, however, that cmake documentation could largely be improved. Good news is that this is actually happening (documentation was far worse several years ago, and gets better with every release). Regards, Julien
Julien Blanc wrote:
Now there is the special case of Visual Studio, where the build system, the project manager and the compiler are so tied together that it makes it really hard to use the VS build system to compile using any other compiler, and vice-versa.
You can't use arbitrary compiles with MS Build, but you can choose a toolset with -T. This is the same functionality that can be accessed from the IDE, in Project Properties > Platform Toolset. E.g. -T v140 selects msvc-14.0 and -T clang-cl selects, well, clang-cl (at least in principle - for some reason it have stopped working for me, and neither does -T llvm. Might be because I'm using the clang-cl installed by Visual Studio and not the one from llvm.org.)
Peter Dimov via Boost wrote:
-T clang-cl selects, well, clang-cl (at least in principle - for some reason it have stopped working for me, and neither does -T llvm. Might be because I'm using the clang-cl installed by Visual Studio and not the one from llvm.org.)
*-T clangcl* (no hyphen) works for me, with clang installed by Visual Studio. -------------------------------------------------------------------------------------------------------------------------------------------------- Scapix Language Bridge - on the fly C++ bindings for Java, Objective-C, Swift, Python, JavaScript, C# https://github.com/scapix-com/scapix
Boris wrote:
Peter Dimov via Boost wrote:
-T clang-cl selects, well, clang-cl (at least in principle - for some reason it have stopped working for me, and neither does -T llvm. Might be because I'm using the clang-cl installed by Visual Studio and not the one from llvm.org.)
*-T clangcl* (no hyphen) works for me, with clang installed by Visual Studio.
Confirmed, thanks.
On 5/31/2021 12:15 PM, Julien Blanc via Boost wrote:
Le lundi 31 mai 2021 à 08:13 -0400, Edward Diener via Boost a écrit :
My beef is that the CMake documentation does not tell you what compilers a particular generator supports, except for the Visual Studio generators. Period.
Because this is an odd question, in a cmake-centric view. Any generator can launch any compiler (any build step) as part of the build process. They're orthogonal concepts. Now there is the special case of Visual Studio, where the build system, the project manager and the compiler are so tied together that it makes it really hard to use the VS build system to compile using any other compiler, and vice-versa. Which is why it is mentioned in the generator documentation.
If any generator can launch any compiler what is the point of choosing a generator ? Is it just that the end-user knows which generators exist on his system ? I would think that generators are just in artefact and you should only need to tell CMake that you want to use some command for compiler and perhaps an alternate command for linker and other tools you need and CMake would just choose a generator it can find on your system and go from there. Programmers think in terms of 'what compiler and/or other tools do I need to build some software'. This whole business of generators is a CMake invention, which should have been merely a CMake internal detail. If CMake were truly what it no doubt wishes itself to be, it could simply take the tools you specify, find internally a generator which could use those tools, create its files, and then tell you to use CMake --build to build your project and CMake --test to test your project etc. etc. Instead the docs give you all this information about generators, no immediate information about how you specify the compiler and any other tools you need on the CMake command line, and expects that to satisfy everybody.
I do agree, however, that cmake documentation could largely be improved. Good news is that this is actually happening (documentation was far worse several years ago, and gets better with every release).
Edward Diener wrote:
If any generator can launch any compiler what is the point of choosing a generator ?
Again, the initial purpose of CMake was to generate a collection of Makefiles that comprise "the build system" of the project. Doing this manually was sufficiently painful that it caused the development of "meta build systems" such as autotools, premake, CMake, etc. So the different generators, in CMake, determine what is generated - a Makefile, a Visual Studio project, an Xcode project, or a build.ninja file. CMake originally didn't have a way to build at all. When it generated a Makefile, you were supposed to use `make` to build; when it generated a Visual Studio project, you loaded that in Visual Studio in order to build.
On 5/31/21 9:26 PM, Edward Diener via Boost wrote:
On 5/31/2021 12:15 PM, Julien Blanc via Boost wrote:
Le lundi 31 mai 2021 à 08:13 -0400, Edward Diener via Boost a écrit :
My beef is that the CMake documentation does not tell you what compilers a particular generator supports, except for the Visual Studio generators. Period.
Because this is an odd question, in a cmake-centric view. Any generator can launch any compiler (any build step) as part of the build process. They're orthogonal concepts. Now there is the special case of Visual Studio, where the build system, the project manager and the compiler are so tied together that it makes it really hard to use the VS build system to compile using any other compiler, and vice-versa. Which is why it is mentioned in the generator documentation.
If any generator can launch any compiler what is the point of choosing a generator ? Is it just that the end-user knows which generators exist on his system ? I would think that generators are just in artefact and you should only need to tell CMake that you want to use some command for compiler and perhaps an alternate command for linker and other tools you need and CMake would just choose a generator it can find on your system and go from there.
I think, there is a use case where the developer generates a Visual Studio or XCode project with CMake and opens and uses that project in his IDE to work on the project, including code editing, compiling, debugging, etc. I think, this kind of workflow was advertised in the early days of CMake as a feature - write one CMakeLists.txt, use that to work on your project from whatever your favorite IDE. I'm not sure how relevant it is today. This isn't as much of a feature when you have an IDE that can work with CMake natively, or when you generate something low level like a Makefile or a Ninja script. In this case, the generated files are pretty much the cached result of a configure step (as a somewhat close analogy, Boost.Build generates project-cache.jam). It's just in the form of generated Makefiles CMake also caches the tree of build targets, which Boost.Build has to generate every time you run it, which has a noticeable delay.
Programmers think in terms of 'what compiler and/or other tools do I need to build some software'. This whole business of generators is a CMake invention, which should have been merely a CMake internal detail. If CMake were truly what it no doubt wishes itself to be, it could simply take the tools you specify, find internally a generator which could use those tools, create its files, and then tell you to use CMake --build to build your project and CMake --test to test your project etc. etc. Instead the docs give you all this information about generators, no immediate information about how you specify the compiler and any other tools you need on the CMake command line, and expects that to satisfy everybody.
The CMake ability to build and test is a relatively recent addition. Originally, it really was a tool to generate a project for your favorite build system from a common description and nothing more. It really was *not* a build system, but a *meta build system*, if you like. So, the question you would ask was how to use CMake to generate your IDE project, and the tool selection was mostly deferred to the IDE, where possible. Of course, it didn't work so well in practice because the generated projects and Makefiles are so very different. Heck, even to just configure build configuration type (debug/release/etc.) one had to write two different branches in CMakeLists.txt - one for Makefile-style build systems and the other for VS-style projects. Recently, as CMake takes on more and more functionality of a build system, providing portable ways of interaction with the underlying build system (and therefore removing the need of interacting with it directly), providing more portable ways of configuring the build, and as more and more IDEs integrating with CMake using its API, the generator stuff is getting mostly legacy. I think, it is currently half way there, so the kludges that stem from the underlying build system are still visible to the user, but much of the work can be done through CMake interfaces exclusively.
On 5/31/21 12:12 PM, Andrey Semashev via Boost wrote:
The CMake ability to build and test is a relatively recent addition. Originally, it really was a tool to generate a project for your favorite build system from a common description and nothing more. It really was *not* a build system, but a *meta build system*, if you like. So, the question you would ask was how to use CMake to generate your IDE project, and the tool selection was mostly deferred to the IDE, where possible.
This is the way I use it. Of course, it didn't work so well in practice because the
generated projects and Makefiles are so very different. Heck, even to just configure build configuration type (debug/release/etc.) one had to write two different branches in CMakeLists.txt - one for Makefile-style build systems and the other for VS-style projects.
I leave things like debug/release unspecified and just switch them in the IDE.
Recently, as CMake takes on more and more functionality of a build system, providing portable ways of interaction with the underlying build system (and therefore removing the need of interacting with it directly), providing more portable ways of configuring the build, and as more and more IDEs integrating with CMake using its API, the generator stuff is getting mostly legacy. I think, it is currently half way there, so the kludges that stem from the underlying build system are still visible to the user, but much of the work can be done through CMake interfaces exclusively.
Actually, from my standpoint, the IDE generation is the only actually useful feature of CMake and the only reason I added it to my projects a few years ago. If they stop supporting this, I'll just drop it. Robert Ramey
On 5/31/21 11:19 PM, Robert Ramey via Boost wrote:
Actually, from my standpoint, the IDE generation is the only actually useful feature of CMake and the only reason I added it to my projects a few years ago. If they stop supporting this, I'll just drop it.
If they did, would it really matter, provided that your IDE can open CMakeLists.txt directly by then? Not that I think they will drop generators any time soon.
Alexander Grund wrote:
CMake has 2 levels of things you specify because CMake is not a build system (as B2, make, ninja, ...) but a buildsystem generator.
In CMake parlance, "build system" (or "buildsystem" as they spell it because we're all German by heart) refers not to make/ninja, which are merely the engines that execute the build system. It refers to the collection of Makefiles that in the dark past had to be written by a human in order to implement the building of a specific project (and contained a bunch of arcane rules and hacks.) (That's why when the CMake documentation refers to the build system author, it has in mind the person writing the CMakeLists.txt file, and not the maintainer of make or ninja.) There's an interesting parallel to be made here with jam (the engine), which sits at the same level as make/ninja, and b2/Boost.Build, which is the collection of .jam files that implement the high-level building functionality. It's interesting how knowing b2 allows one to understand CMake better, and conversely, familiarity with CMake allows one to understand b2 better. For example, since CMake separates configure/generate/build phases, one realizes that b2 has these same phases, except they are executed at once, rather than in a clearly delineated way, or with separate invocations. The similarity between CMake and b2 is most visible when using the Ninja generator. Then * you describe your targets in a high-level way (in CMakeLists.txt or Jamfile) * the tool generates a low-level action/dependency graph (build.ninja, or an in-memory collection of jam targets) * the build engine (ninja or bjam) builds the project by executing the actions in the graph in dependency order.
On 5/29/2021 2:06 PM, Peter Dimov via Boost wrote:
Edward Diener wrote:
Thanks, Peter, but how do I tell CMake to use a particular compiler ? In b2 I specify the toolset on the b2 command line. In CMake I specify what ?
There are various ways to control that but the easiest is to set the CC and CXX environment variables (on POSIX platforms.)
Again, when on Windows, things are a bit different. There you need to specify the toolset with -T when using the default Visual Studio generator (or select a generator with -G.)
https://cmake.org/cmake/help/v3.20/manual/cmake.1.html
CMake's philosophy is very different from b2's.
I do not see how specifying a -G some_generator chooses a compiler. I assume each generator has its own way of choosing a compiler but I can not find any CMake documentation for how to determine this for the command line. Is this something programmers just guess at or is there actual documentation on how what command line parameters configure a particular generator for a particular compiler ? I am being a bit facetious but I am truly amazed at how anyone uses CMake on Windows with any generator which is not Visual C++. Even with the Visual C++ generators I can not find any documentation for the specific -T toolsets, not that I would want to choose any but the default anyway, for a given Visual C++ generator. Anyone ?
On 30.05.21 03:39, Edward Diener via Boost wrote:
I do not see how specifying a -G some_generator chooses a compiler. I assume each generator has its own way of choosing a compiler but I can not find any CMake documentation for how to determine this for the command line. Is this something programmers just guess at or is there actual documentation on how what command line parameters configure a particular generator for a particular compiler ? I am being a bit facetious but I am truly amazed at how anyone uses CMake on Windows with any generator which is not Visual C++. Even with the Visual C++ generators I can not find any documentation for the specific -T toolsets, not that I would want to choose any but the default anyway, for a given Visual C++ generator. Anyone ?
To specify a specific compiler in CMake, use -D CMAKE_CXX_COMPILER or -D CMAKE_TOOLCHAIN_FILE. This should work in any generator that isn't tied to a specific compiler. -- Rainer Deyke (rainerd@eldwood.com)
On 5/28/21 12:53 PM, Peter Dimov via Boost wrote:
boost_test( [TYPE type] [PREFIX prefix] [NAME name] [IGNORE_TEST_GLOBALS] SOURCES sources... ARGUMENTS args... LINK_LIBRARIES libs... COMPILE_DEFINITIONS defs... COMPILE_OPTIONS opts... COMPILE_FEATURES features... )
Not to sound ungrateful, but it's a fact that no good deed goes unpunished, have you considered adding in the information which supports creating of expanded file hierachy when the target is an IDE. That's a mouthful, let me give an illustration: In the CMake files for both safe_numerics and serialization there is code which generates entries in the IDE when the target is visual studio or xcode. So I invoke CMake, rum, rum, rum, ... and voila, a file is created. I double click on that file and the IDE comes up not with just the sources but all the headers as well. Everything is nicely categorized and ready to run. It includes targets RUN_ALL, BUILD_All and something else I forgot. One can also use select any particular test and just compile/build/run that. Very handy for debugging. And if I want to change from debug to release or change some compiler switches, I can just do within the IDE. Anyone can see how I've done it by looking at CMake files for serialization and safe_numerics. The serialization one is very, very, very old but still seems to work Robert Ramey
participants (14)
-
Adam Wulkiewicz
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Alexander Grund
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Andrey Semashev
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Boris
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Cem Bassoy
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Edward Diener
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Julien Blanc
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Mateusz Loskot
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Mike
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Niall Douglas
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Peter Dimov
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Rainer Deyke
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Robert Ramey
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Vinnie Falco