[GitHelp] bootstrap.bat calls missing build.bat
[Please do not mail me a copy of your followup] OK, so I am experimenting with modular boost, following the instructions here: https://svn.boost.org/trac/boost/wiki/TryModBoost I cloned and did the submodule update. I didn't have CMake; is this why I experience a problem? What exactly does 'cmake -P forward_header.cmake' do? When I run boostrap.bat it fails early with an attempt to call build.bat which doesn't exist. Thanks for your time. -- "The Direct3D Graphics Pipeline" free book http://tinyurl.com/d3d-pipeline The Computer Graphics Museum http://computergraphicsmuseum.org The Terminals Wiki http://terminals.classiccmp.org Legalize Adulthood! (my blog) http://legalizeadulthood.wordpress.com
On 7 May 2013 13:39, Richard wrote:
[Please do not mail me a copy of your followup]
OK, so I am experimenting with modular boost, following the instructions here: https://svn.boost.org/trac/boost/wiki/TryModBoost
I cloned and did the submodule update.
Those instructions are out of date, they don't work.
I didn't have CMake; is this why I experience a problem?
It certainly won't help! It clearly says CMake is a prerequisite, but those instructions still wouldn't work even if you had it.
[Please do not mail me a copy of your followup]
boost@lists.boost.org spake the secret code
Those instructions are out of date, they don't work.
Where can I find current instructions?
I didn't have CMake; is this why I experience a problem?
It certainly won't help! It clearly says CMake is a prerequisite, but those instructions still wouldn't work even if you had it.
Yes, but I also read (mailing list? wiki? can't remember) that CMake was not intended to be a permanent requirement and only transitory. Given that the input file, forward_headers.cmake, wasn't present in the cloned repository, I don't see how the CMake command would have succeeded. Since the aforementioned file wasn't present, I was guessing that CMake was no longer required and that the instructions were stale. I guessed correctly on one of those counts :). -- "The Direct3D Graphics Pipeline" free book http://tinyurl.com/d3d-pipeline The Computer Graphics Museum http://computergraphicsmuseum.org The Terminals Wiki http://terminals.classiccmp.org Legalize Adulthood! (my blog) http://legalizeadulthood.wordpress.com
On 7 May 2013 14:40, Richard wrote:
Those instructions are out of date, they don't work.
Where can I find current instructions?
There aren't any. The notice at the top of the page says they'll be updated, but it hasn't happened yet.
I didn't have CMake; is this why I experience a problem?
It certainly won't help! It clearly says CMake is a prerequisite, but those instructions still wouldn't work even if you had it.
Yes, but I also read (mailing list? wiki? can't remember) that CMake was not intended to be a permanent requirement and only transitory.
It says it right there on that page: "The plan is to eliminate this prerequisite before the actual conversion." Maybe that's already happened, I don't know, but those old instructions don't work.
Hi Jonathan, On Tuesday, 7. May 2013 14:47:18 Jonathan Wakely wrote:
On 7 May 2013 14:40, Richard wrote:
Yes, but I also read (mailing list? wiki? can't remember) that CMake was not intended to be a permanent requirement and only transitory.
Yes, I think this remains valid.
It says it right there on that page: "The plan is to eliminate this prerequisite before the actual conversion."
The conversion is still in progress. The submodules are still missing from the intended top-level repository.
Maybe that's already happened, I don't know, but those old instructions don't work.
I have posted a nearly working Boost.Build solution on Boost.Build ML and hope someone will pick it up. Yours, Jürgen -- * Dipl.-Math. Jürgen Hunold ! * voice: ++49 4257 300 ! Fährstraße 1 * fax : ++49 4257 300 ! 31609 Balge/Sebbenhausen * jhunold@gmx.eu ! Germany
[Please do not mail me a copy of your followup] boost@lists.boost.org spake the secret code <1556602.1zBCzYmS8I@speed> thusly:
The conversion is still in progress. The submodules are still missing from the intended top-level repository.
That explains why I didn't see a .gitmodules file (or whatever it's called) in the top-level repo. I'm familiar with subrepos in mercurial and these sound similar to git's submodules. I was interested in trying it out because I'm overhauling boost.test docs and one of my reviewers was asking about making my source changes available. It seemed that forking boostorg/test and pushing my changes to my fork would be the best way to share these changes, even if I'm jumping into the modular boost fire a little bit. Right now I'm making changes using mercurial patches so I am not in danger of losing changes and I'm getting the benefits of incremental version control, but it's not really shareable. I just cloned boostorg/test last night and I was going to see about pushing my changes into there but I didn't get that far. -- "The Direct3D Graphics Pipeline" free book http://tinyurl.com/d3d-pipeline The Computer Graphics Museum http://computergraphicsmuseum.org The Terminals Wiki http://terminals.classiccmp.org Legalize Adulthood! (my blog) http://legalizeadulthood.wordpress.com
participants (3)
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Jonathan Wakely
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Jürgen Hunold
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legalize+jeeves@mail.xmission.com